Re: [-empyre-] a bit on delay



hi all,

a little 'delayed' post on delay....

the fusion 2001 event was certainly an interesting experience in net-based telepresence, also in displaying some of the technical limitations that were discussed before... i tried to dig up some footage from our archive, but unfortunatly some files appear to be corrupt :(

anyway, there has been quite some use of feedback in our webcasts, both video and stream feedback, especially the latter having some interesting effects due to the delay. sebastian put some clips online here:
http://pingfm.org/files/empyrecut.ram . the second one was from a theatre installation called "SCHLAF!" (summer 2001), which was streamed live from stage and also involved some experiments with delays & loops.


these effects along with the beforementioned stream-aesthetic inspired former ping-member mirko kubein to make a movie based on a loop named "losing a highway": http://pingfm.org/files/highway_1.ram and http://www.kubein.de/made_for_fullscreen/eng/losing_e.htm
its basically a 52 minutes loop of a 40 seconds original, in which the main character eventually disolves in the compression.


maybe parts of the fascination with these delays comes from a certain sense of "space" involved, analogous to reverbation in a physical room, but this is of course questionable...

Do you think it is necessary for
your work to experience the space of the other participants in a collaborative webcast? And how
do you include space (i.e. the studio but also public space like bordercamps)
into the webcasts?

in a way a voice implies a space, so that moderations are quite important in our webcasts. i also remember some occasions in which we tried to have some conversation over stream, with a seminar of tetsuo kogawa on party, which resulted in interesting, almost meditative breaks between the questions and answers, filled with ambience noises and soundscapes from the different locations. which would make "interplanetary streaming" quite an adventure i guess... ;)


-lars







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